Deck of the Day: Gorma, the Gullet – A Gourmet Feast of Jank
Have you ever craved a deck so off-meta, so deliciously strange, that your playgroup suspects you picked your commander from a bulk bin at a garage sale? Do you enjoy the culinary challenge of cooking up a win with cards not seen on a battlefield since 1998? May we present: Gorma, the Gullet: A Gourmet Feast of Jank. Pull up a chair and dig in, because this deck is packed with so much flavor (and so little function) that even the lands are afraid to enter untapped.
The Commander
Let’s meet the chef behind this buffet: Gorma, the Gullet. Gorma is the kind of legendary creature whose mere presence on the field triggers a chorus of “wait, what does that do again?” from your friends. With an ability that’s less “build-around” and more “build-around-and-around-and-accidentally-forget-the-wincon,” Gorma specializes in eating—creatures, spells, your dignity. She rewards you for sacrificing creatures, or perhaps just your self-respect, in exchange for incremental value that’s technically positive, if you squint at it sideways and in very dim lighting.
You could say Gorma is the spiritual successor to cards like Eater of Days and Gobbling Ooze—except, instead of eating the competition, she mostly snacks on your board state. It's a culinary adventure where every meal is a surprise, and the dessert is usually disappointment.
Game Plan
So, what’s the grand plan? In theory, the deck is designed to churn out creatures so expendable, you’ll want to feed them to anything with an appetite: Raging Goblin sprints to its doom, Goblin Digging Team furrows into futility, and Mogg War Marshal pops out tokens faster than your win percentage can drop.
Key synergies revolve around death triggers and food chain shenanigans that are, at best, half-baked. Got a Sling-Gang Lieutenant? Great, sack those goblins for a little bit of life drain. Skirk Fire Marshal? If you can assemble five goblins and a prayer, you might just sweep the board and set everyone back to square one—except you, because you're already at square zero.
To spice things up, the mana base is a smorgasbord of tapped lands and budget specials. Rakdos Carnarium and Evolving Wilds are here for moral support, presumably to ensure you never cast a spell on curve. And if you’re hoping for ramp—well, Mind Stone and Wayfarer’s Bauble will do their best impression of a real mana rock, but don’t expect a feast.
Card draw? More like card drizzle. Faithless Looting and Read the Bones offer just enough selection to find a slightly less bad card to play next turn.
Power & Bracket
Let's not mince words: this deck is a solid 0/10 on the power scale, with a Bracket firmly planted in 1. If this deck were a restaurant, it would have three health code violations and a one-star Yelp review from your own mother. Its win conditions rely largely on your opponents either feeling bad for you or simply forgetting you exist until there’s nothing left on your side of the board but the faint smell of burned goblin.
Forget infinite combos, explosive turns, or even basic synergy—this pile is all about the journey, not the destination. Its greatest strength? Surprise. Not the jump-scare kind, more like the “I can’t believe you actually cast that” kind.
Should You Build It?
Should you build Gorma, the Gullet: A Gourmet Feast of Jank? Only if you’re ready to embrace the joy of bad cards and worse decisions. This is the deck for the chef who loves undercooked strategies and overcooked creatures, for the player who wants every game to feel like they’re playing Iron Chef with only leftover ingredients.
Maybe, just maybe, you’ll catch your pod off guard and scrape a win by being so non-threatening no one bothers to attack you until Gorma waddles over the finish line. Or maybe you’ll lose gloriously, but at least you’ll walk away with stories and a newfound appreciation for why certain cards don’t see play.
Bon appétit!

